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Afterrealism Team

3D rendering of Earth from space
NASA on Unsplash

Traditional tile servers cost $50-200/month on EC2 or K8s and require active infrastructure management. This architecture serves dynamic COG tiles from a 15MB Natural Earth GeoTIFF stored in R2, rendered as a Three.js WebGL globe, with Cloudflare Containers handling tile generation—all for under $5/month with zero server management.

The stack: TiTiler (FastAPI) in a Cloudflare Container, Cloud Optimized GeoTIFF on R2, Three.js with OrbitControls on Cloudflare Pages. Global edge caching ensures sub-100ms tile delivery after the first request.

Four Components, Zero Servers to Manage

The entire architecture runs on Cloudflare's serverless platform. No EC2 instances, no Kubernetes clusters, no SSH access needed. Each component auto-scales and bills per-request.

Frontend

Svelte 5 + SvelteKit deployed to Cloudflare Pages

Tile Server

FastAPI + TiTiler in Cloudflare Container (Python Docker image)

Data Storage

15MB Natural Earth COG in Cloudflare R2 with public HTTP access

CDN

Global edge caching with custom domain (natural-earth-tiles.afterrealism.com)

By combining Cloudflare Containers with R2 storage, we eliminate the need for traditional tile servers while maintaining the flexibility to serve dynamic tiles on-demand.
The key insight

Technology Stack: 6 Components

Each component handles one concern—rendering, tile generation, storage, or routing—deployed across Cloudflare's 300+ edge locations.

Three.js

WebGL 3D rendering engine

TiTiler

Dynamic COG tile server

Cloudflare Containers

Docker deployment with Durable Objects

Cloudflare R2

S3-compatible object storage

FastAPI

High-performance Python web framework

GDAL

Geospatial data abstraction library

Key Features

  • Three.js WebGL renderer with interactive OrbitControls
  • Natural Earth satellite imagery from Cloud Optimized GeoTIFF (15MB)
  • TiTiler FastAPI server for on-demand COG tile generation
  • Real Earth radius (6,371 km) for accurate scale
  • Smooth camera controls with damping
  • On-demand tile generation from R2 storage

The globe uses the actual Earth radius (6,371 km) for accurate scale, providing a realistic viewing experience. OrbitControls enable smooth camera movement with momentum-based damping for a natural feel.

Step 1: Upload the 15MB COG to R2

The Natural Earth COG is 15MB of satellite imagery, internally tiled and optimized for HTTP range requests. R2 stores it at $0.015/GB/month—effectively free at this scale.

bash
# Upload to R2 bucket
wrangler r2 object put afterrealism-public/natural-earth/NE2_HR_LC_SR_W_DR_cog.tif \
  --file=./NE2_HR_LC_SR_W_DR_cog.tif

# Make it publicly accessible
# Enable public access in Cloudflare dashboard
# Public URL: https://pub-1820bca0c164449a8a79a30faf4180a2.r2.dev/natural-earth/NE2_HR_LC_SR_W_DR_cog.tif
Cloud Optimized GeoTIFFs (COG) are specifically designed for HTTP range requests, allowing clients to fetch only the tiles they need without downloading the entire file.

Step 2: TiTiler in a Cloudflare Container

TiTiler is a FastAPI application that generates map tiles from COG files on demand. Cloudflare Containers run the full Docker image at the edge—no ECR, no ECS, no Fargate configuration.

Dockerfile with GDAL HTTP/2 Optimizations

The official TiTiler 0.18.5 base image needs GDAL environment variables for efficient remote COG access over HTTP/2:

dockerfile
FROM ghcr.io/developmentseed/titiler:0.18.5

ENV HOST=0.0.0.0
ENV PORT=8000
ENV WORKERS=4
ENV TITILER_API_CACHECONTROL="max-age=3600"

# GDAL optimizations for remote COG access
ENV CPL_VSIL_CURL_ALLOWED_EXTENSIONS=".tif,.tiff,.TIF,.TIFF"
ENV GDAL_DISABLE_READDIR_ON_OPEN=EMPTY_DIR
ENV GDAL_HTTP_MERGE_CONSECUTIVE_RANGES=YES
ENV GDAL_HTTP_MULTIPLEX=YES
ENV GDAL_HTTP_VERSION=2
ENV VSI_CACHE=TRUE
ENV VSI_CACHE_SIZE=5000000
ENV GDAL_CACHEMAX=200

WORKDIR /app

COPY app/requirements.txt /tmp/requirements.txt
RUN pip install --no-cache-dir -r /tmp/requirements.txt

COPY app/main.py /app/main.py

EXPOSE 8000

CMD ["uvicorn", "main:app", "--host", "0.0.0.0", "--port", "8000", "--workers", "4"]

These GDAL variables are critical: HTTP/2 multiplexing, consecutive range merging, and 5MB VSI cache minimize requests to R2 and reduce tile generation latency by 40-60%.

Step 3: Worker + Durable Object Routing

Cloudflare Containers run as Durable Objects. A Worker stub forwards requests to the container instance, ensuring consistent routing and avoiding cold starts on subsequent requests.

wrangler.toml

toml
name = "natural-earth-tiles"
main = "src/index.js"
compatibility_date = "2025-01-20"

[[containers]]
class_name = "TileServer"
image = "./Dockerfile"
max_instances = 5

[[durable_objects.bindings]]
class_name = "TileServer"
name = "TILE_SERVER"

[[migrations]]
new_sqlite_classes = ["TileServer"]
tag = "v1"

[[routes]]
pattern = "natural-earth-tiles.afterrealism.com"
custom_domain = true

Worker Wrapper

The Worker acts as a routing layer, forwarding requests to the container instance:

javascript
export default {
  async fetch(request, env) {
    // Get or create a container instance using a fixed ID
    const id = env.TILE_SERVER.idFromName('natural-earth-tiles');
    const container = env.TILE_SERVER.get(id);

    // Forward the request to the container
    return container.fetch(request);
  },
};

// Container Durable Object stub
export class TileServer {
  constructor(state, env) {
    this.state = state;
  }

  async fetch(request) {
    // This is just a stub - requests are routed to the container
    return new Response('Container not initialized', { status: 503 });
  }
}
The idFromName ensures all requests go to the same container instance, providing consistent state and avoiding cold starts.

Step 4: One-Command Deploy

bash
cd workers/natural-earth-tiles
wrangler deploy

# Container will be available at:
# https://natural-earth-tiles.afterrealism.com

Cloudflare automatically builds the Docker image, deploys it to the edge, and sets up routing through the custom domain.

Step 5: Three.js Globe with Real Earth Radius

Three.js renders the globe using textures loaded from the TiTiler endpoint. The sphere uses Earth's actual radius (6,371 km) for accurate scale, with OrbitControls for smooth camera interaction.

javascript
import { onMount } from 'svelte';
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

onMount(async () => {
  // Scene setup
  const scene = new THREE.Scene();
  scene.background = new THREE.Color(0x1a1a2e);

  // Camera with Earth radius
  const EARTH_RADIUS = 6371000;
  const camera = new THREE.PerspectiveCamera(45, width / height, 1000, 20000000);
  camera.position.set(0, 0, 15000000);

  // Earth geometry
  const geometry = new THREE.SphereGeometry(EARTH_RADIUS, 128, 64);

  // Load texture from TiTiler
  const texture = await textureLoader.loadAsync(
    'https://natural-earth-tiles.afterrealism.com/cog/tiles/WebMercatorQuad/0/0/0.png?url=https://pub-1820bca0c164449a8a79a30faf4180a2.r2.dev/natural-earth/NE2_HR_LC_SR_W_DR_cog.tif'
  );

  const material = new THREE.MeshBasicMaterial({ map: texture });
  const earth = new THREE.Mesh(geometry, material);
  scene.add(earth);

  // OrbitControls
  const controls = new OrbitControls(camera, renderer.domElement);
  controls.enableDamping = true;
  controls.minDistance = EARTH_RADIUS * 1.5;
  controls.maxDistance = EARTH_RADIUS * 10;

  // Animation loop
  function animate() {
    requestAnimationFrame(animate);
    controls.update();
    earth.rotation.y += 0.0002;
    renderer.render(scene, camera);
  }
  animate();
});

The key aspects of this implementation:

  • Real Earth scale: Using 6,371 km radius for accurate proportions
  • OrbitControls: Smooth camera movement with damping
  • Dynamic texture loading: Tiles loaded on-demand from TiTiler
  • Continuous rotation: Subtle animation at 0.0002 radians per frame

API Endpoints

The deployed TiTiler server provides several endpoints for interacting with COG data:

Health Check
GET https://natural-earth-tiles.afterrealism.com/healthz
COG Tiles
GET https://natural-earth-tiles.afterrealism.com/cog/tiles/WebMercatorQuad/{z}/{x}/{y}.png?url=...
API Docs
GET https://natural-earth-tiles.afterrealism.com/docs

The tile endpoint follows the XYZ format standard, with an additional url parameter pointing to the COG file in R2.

Three Performance Layers

GDAL: Parallel Range Requests via HTTP/2

GDAL_HTTP_MULTIPLEX=YES issues multiple range requests in parallel over a single HTTP/2 connection. For a COG with multiple internal tiles, this reduces latency from sequential round-trips to a single batched operation.

Edge: 1-Hour Cache at 300+ Locations

TITILER_API_CACHECONTROL="max-age=3600" caches tiles at Cloudflare's edge for one hour. After the first request, subsequent viewers worldwide get sub-10ms tile delivery from the nearest edge location.

Client: Capped Pixel Ratio and Single-Tile Load

  • Load only zoom level 0 (single tile) for initial globe texture
  • Use Math.min(window.devicePixelRatio, 2) to cap pixel ratio
  • Enable antialiasing for smooth edges
  • Proper cleanup in onMount return function to prevent memory leaks

Cost Breakdown: Under $5/Month Total

The numbers for a moderate-traffic deployment:

  • R2 Storage: $0.015 per GB/month (15MB COG = ~$0.0002/month)
  • R2 Reads: Free egress within Cloudflare
  • Container: Included in Workers Paid plan ($5/month)
  • Pages: Free tier sufficient for most traffic
  • No tile server infrastructure: Zero EC2/K8s costs
For production use with higher traffic, consider implementing progressive tile loading to fetch higher zoom levels as users zoom in, providing more detail on demand.

Known Limitations

Four constraints to consider before adopting this architecture:

  • Cold starts: Initial container startup can take 2-3 seconds
  • Single tile texture: Current implementation loads only z0 tile, limiting detail at high zoom
  • Container limits: Maximum 5 concurrent instances per account
  • Memory constraints: Containers have 128MB memory limit

For production applications requiring high zoom levels, consider implementing dynamic tile loading where higher resolution tiles are fetched as the user zooms in closer to the surface.

Future Enhancements

  • Progressive tile loading: Load higher zoom levels on demand
  • Night lights overlay: Add VIIRS nighttime imagery
  • Atmosphere shader: Add atmospheric scattering effect
  • Country boundaries: Overlay vector boundaries from MVT tiles
  • Annotations: Add interactive markers and labels

The Serverless Tile Server Is Production-Ready

This architecture replaces $50-200/month tile server infrastructure with a $5/month Cloudflare stack that auto-scales globally. TiTiler handles dynamic tile generation, R2 provides zero-egress storage, and edge caching delivers sub-10ms responses after the first request.

The operational burden drops to zero: no server patches, no capacity planning, no SSL certificate management. Deploy with wrangler deploy and Cloudflare handles the rest.

Geospatial tile serving no longer requires dedicated infrastructure. Cloudflare Containers + R2 + edge caching deliver production-quality performance at hobby-project prices.
Key Takeaway

Have a project in mind?

Location

  • Canberra
    ACT, Australia